描述: 描述: 描述: 描述: 描述: 描述: 描述: 描述: 上一頁 (Backward)

 

Journal Papers:

1.    Minchih Tsai, Tainchi Lu, and Tailin Chen, "Physically Based Motion Adaptation for Diverse Articulated Figures," International Journal of Digital Content Technology and its Applications, Vol. 5, No. 2, pp. 72-84, Jan. 2011. (EI)

2.    Tainchi Lu and Hungchang Chang, "A Situation-Aware Mesh Morphing of Facial Expression for Virtual Environments," International Journal of Advanced Information Technologies, Vol. 2, No. 1, pp. 106-122, June 2008.

3.    Tainchi Lu and Chinghao Hsu, "Mobile Agents for Information Retrieval in Hybrid Simulation Environment," Journal of Network and Computer Applications, Vol. 30, No. 1, pp. 244-264, Jan. 2007. (SCI, EI)

4.    Tainchi Lu and Chenghe Chang, "Distributed Visibility Culling Technique for Complex Scene Rendering," Journal of Visual Languages and Computing, Vol. 16, No. 5, pp. 455-479, Oct. 2005. (SCI)

5.    MingChi Fu and Tainchi Lu, "Mobile Agent-based Data Distribution Management for Distributed Systems," Communications of IICM, Vol. 8, No. 3, pp. 1-15, Sept. 2005.

6.    Guanchi Wu, Chinghao Hsu, and Tainchi Lu, "An HLA Distributed Federation using Information Compensation Model in Hybrid Network," Journal of Internet Technology, Vol. 6, No. 2, pp. 205-216, April 2005. (SCI, EI)

7.    Tainchi Lu, Chinghao Hsu, and MingChi Fu, "HLA Simulation using Data Compensation Model," Lecture Notes in Computer Science, Vol. 3398, pp. 367-375, Feb. 2005. (EI)

8.    Long-Sheng Li, Tainchi Lu, Gwo-Chuan Lee, and Chien-Hsu Chou, "Extended Disjoint Multipath Routing Protocol for the Ad Hoc Wireless Network," Communications of IICM, Vol. 7, No. 1, pp.1-16, March 2004.

9.    Tainchi Lu, Long-Sheng Li, Yen-Wen Lin, and Guanchi Wu, "A Web-based 3D War-Gaming Simulation built on HLA Distributed Architecture," Journal of Internet Technology, Vol. 3, No. 4, pp. 245-251, Oct. 2002. (SCI, EI)

10. Long-Sheng Li, Tainchi Lu, Yen-Wen Lin, Chien-Chuan Ko, Guanchi Wu, and Chenghe Chang, "Heterogeneous Interactive Distributed Environment for 3D Scene Graph Construction," Journal of National Chiayi University, No. 73, pp. 61-74, June 2002.

11. Yen-Wen Lin, Tainchi Lu, Long-Sheng Li, and Tiun-Yu Lai, "Study and Implementation of a Networked Virtual Classroom for Multimedia Writing," Information and Education, No. 88, pp. 63-72, April 2002.

12. Ming-tang Lin, Chungnan Lee, Tainchi Lu, and Hung-Che Shen, "An Adaptive Control Mechanism for Management of Networked Information Consistency," Simulation: The Journal of the Society for Computer Simulation International, Vol. 76, No. 3, pp. 160-171, March 2001. (SCI, EI)

13. Tainchi Lu, Chungnan Lee, Ming-tang Lin, and Wenyang Hsia, "Supporting Large-Scale Distributed Simulation Using HLA," ACM Transactions on Modeling and Computer Simulation, Vol. 10, No. 3, pp. 268-294, July 2000. (SCI, EI)

14. Tainchi Lu, Ming-tang Lin, and Chungnan Lee, "Control Mechanism for Large-Scale Virtual Environments," Journal of Visual Languages and Computing, Vol. 10, No. 1, pp. 69-85, Feb. 1999. (SCI)

15. Tainchi Lu, Chuanwen Chiang, Chungnan Lee, and Ming-tang Lin, "A Collaborative Scene Editor for VRML Worlds," Computer Graphics Forum, Vol. 17, No. 3, pp. C53-C61, Sept. 1998. (SCI, EI)

16. Tainchi Lu, Chuanwen Chiang, Chungnan Lee, and Tong-Yee Lee, "A Distributed and Collaborative Visual Environment for Rendering 3D Model Scenes," Journal of Computers, Vol. 10, No. 3, pp. 20-33, Sept. 1998. (EI)

17. Tainchi Lu, Chuanwen Chiang, Chungnan Lee, and Tong-Yee Lee, "A Web-Based Distributed and Collaborative 3D Animation Environment," Concurrency: Practice and Experience, Vol. 9, No. 11, pp.1261-1268, Nov. 1997. (SCI, EI)

18. Chungnan Lee, Tong-Yee Lee, Shen-Fu Hsiao, and Tainchi Lu, "Performance Studies for Selected Applications on a Network of Workstations," Journal of High Performance Computing, Vol. 4. No. 1, pp. 25-35, Dec. 1997.

19. Chungnan Lee, Tong-Yee Lee, Tainchi Lu, and Yao-Tsung Chen, "A World-Wide Web Based Distributed Animation Environment," Computer Networks and ISDN Systems, Vol. 29, No. 14, pp. 1635-1644, Oct. 1997. (SCI, EI)

 

Conference Papers:

1.    Tainchi Lu and Yitung Lin, "The Research of Calculating Momentum for 3D Virtual Characters in Dynamic Environments," In Proceedings of the 2011 Conference on Digital Contents, Dec. 27-28, 2011, Taiwan.

2.    Tainchi Lu and Chochih Lin, "The Development of Skeleton and Motion Loader for 3D Virtual Characters," In Proceedings of the 2011 Conference on Digital Contents, Dec. 27-28, 2011, Taiwan

3.    Kuanwen Lin, Zongyou He, and Tainchi Lu, "Synthesis of Reactive Motions Using Momentum-based Inverse Kinematics," In Proceedings of the 2011 National Computer Symposium, Dec. 2-3, 2011, Chiayi, Taiwan.

4.    Jinhung Ke, Bashu Tsai, and Tainchi Lu, "Simulating Adaptive Locomotion for Quadrupeds in a Dynamic Environment: Taking a Leopard as an Example," In Proceedings of the 2011 National Computer Symposium, Dec. 2-3, 2011, Chiayi, Taiwan.

5.    Tainchi Lu, Chinhung Ko, Chochih Lin, and Yitung Lin, "Applying Motion Sensing Technology to Interact with 3D Virtual Characters," In Proceedings of the 2011 Defence, Science & Research Conference, Aug. 3-5, 2011, Singapore.

6.    Kuanwen Lin, Tainchi Lu, and Tailin Chen, "Motion Adaptation Technology for 3D Multi-Limbs Characters," In Proceedings of the 2010 International Conference on Digital Content, Dec. 21-22, 2010, Jhongli, Taiwan.

7.    Jinhung Ke and Tainchi Lu, "Simulating Locomotion of Quadruped Virtual Characters in Dynamic Environments," In Proceedings of the 2010 Computer Graphics Workshop, July 15-16, 2010, Taiwan.

8.    Tailin Chen and Tainchi Lu, "Applying a Physically Based Motion Adaptation Technique to Animate Multi-Limbs 3D Virtual Characters," In Proceedings of the 2010 Computer Graphics Workshop, July 15-16, 2010, Taiwan.

9.    Minchih Tsai and Tainchi Lu, "A Rapid Mesh Fusion Method to Create 3D Virtual Characters in Games," In Proceedings of the 2009 International Conference on Computer Sciences and Convergence Information Technology, pp. 393-398, Nov. 24-26, 2009, Seoul, Korea.

10. Tailin Chen, Daosheng Mu, and Tainchi Lu, "Hierarchical Evolution for Animating 3D Virtual Creatures," In Proceedings of the 2009 APSIPA Annual Summit and Conference, pp. 186-192, Oct. 4-7, 2009, Sapporo, Japan.

11. Jinhung Ke, Yuchieh Kao, and Tainchi Lu, "MOG Platform using Mobile Agents for Resource Transactions," In Proceedings of the 9th International Conference on Hybrid Intelligent Systems, Vol. 1, pp. 129-134, Aug. 12-14, 2009, Shenyang, China.

12. Chien-Hsiang Wen and Tainchi Lu, "Using Hierarchical Evolution to Synthesize Textures for Mapping on 3D Characters," In Proceedings of the 2009 Computer Graphics Workshop, July 23-24, 2009, Taiwan.

13. Tailin Chen, Tanghao Yang, and Tainchi Lu, "Motion Synthesis Technology for Virtual Characters in an Interactive Environment," In Proceedings of the 2009 Computer Graphics Workshop, July 23-24, 2009, Taiwan.

14. Chien-Hsiang Wen and Tainchi Lu, "Using Hierarchical Evaluation to Synthesize Textures for Mapping on 3D Characters," In Proceedings of the 2009 Symposium on Digital Life Technologies: Human- Centric Smart Living Technology, May 28-29, 2009, Taiwan.

15. Minchih Tsai, Jinhong Ke, Chienhsiang Wen, and Tainchi Lu, "Using 3D Mesh Fusion Technology to Compose Models of Virtual Creatures," In Proceedings of the 2008 International Conference on Digital Contents, Dec. 26, 2008, Taiwan.

16. Tanghao Yang, Tailin Chen, and Tainchi Lu, "A Virtual Creature Meets in a Virtual World," In Proceedings of the 2008 International Conference on Digital Contents, Dec. 26, 2008, Taiwan.

17. Minchih Tsai and Tainchi Lu, "Using 3D Mesh Fusion to Compose Models of Virtual Creatures," In Proceedings of the 2008 Computer Graphics Workshop, July 24-25, 2008, Taiwan.

18. TangHao Yang and Tainchi Lu, "Using Motion Blending Technology for Multiple Virtual Creatures in Dynamic Environment," In Proceedings of the 2008 Computer Graphics Workshop, July 24-25, 2008, Taiwan.

19. Minchih Tsai and Tainchi Lu, "Using 3D Mesh Fusion to Compose Models of Virtual Creatures," In Proceedings of the 2008 Symposium on Digital Life Technologies: Human- Centric Smart Living Technology, June 5-6, 2008, Taiwan.

20. Tainchi Lu, Chinhung Ke, Yihung Chang, and Tzushuan Chuang, "OpenGL Game Engine Development and its Applications," In Proceedings of the 2007 R&D Achievements Forum of Changhua-Yunlin-Chiayi Regional Colleges and Universities, pp. 108-112, Dec. 20, 2007, Taiwan.

21. Tainchi Lu Daosheng Mu, and Minchih Tsai, "Facial Expressions for 3D Game Applications," In Proceedings of the third International Conference on Intelligent Information Hiding and Multimedia Signal Processing, Vol. I, pp. 341-344, Nov. 26-28, 2007, Taiwan.

22. Tainchi Lu, Daosheng Mu, and Tanghao Yang, "Animation of a Virtual Skeleton-based Creature via Motion Retargetting," In Proceedings of ICCE Workshop on Digital Game and Intelligent Toy in Education, Nov. 5, 2007, Hiroshima, Japan.

23. Tainchi Lu and Daosheng Mu, "Creating a New 3D Spined Creature with Motions," In Proceedings of the 2007 Computer Graphics Workshop, Oct. 18-19, 2007, Taiwan.

24. Tainchi Lu and Minchih Tsai, "MOG Platform Design and Game Resource Transactions," In Proceedings of the 3rd National Conference on Digital Contents, June 8, 2007, Taiwan.

25. Tainchi Lu and Daosheng Mu, "A Novel Motion Retargetting Approach by Using Genetic Algorithm towards 3D Character Skeletons," In Proceedings of the Second Conference on Digital Contents Management and Applications, June 1-2, 2007, Taiwan.

26. Tainchi Lu and Yuchieh Kao, "MOG Platform using Mobile Agents for Resource Transactions," In Proceedings of the Second Conference on Digital Contents Management and Applications, June 1-2, 2007, Taiwan.

27. Tainchi Lu and Hungchang Chang, "A Situation-Aware Mesh Morphing of Facial Expression for Virtual Environments," In Proceedings of International Conference on Advanced Information Technologies, April 28, 2007, Taiwan.

28. Tainchi Lu, Daosheng Mu, and Minchih Tsai, "Facial Expressions using 3D Mesh Morphing in Virtual Worlds," In Proceedings of the 3rd International Conference on Soft Computing and Intelligent Systems, pp. 145-150, Sept. 20-24, 2006, Tokyo, Japan.

29. Tainchi Lu and Mingchi Fu, "Using Mobile Agents for Object Sharing in P2P Networks," In Proceedings of the 2006 International Conference on Innovative Computing, Information and Control, Vol. 1, pp. 741-744, Aug. 30 - Sept. 1, 2006, Beijing, China.

30. Tainchi Lu, Minchih Tsai, and Daosheng Mu, "Mesh Transformation for Animating Facial Expressions," In Proceedings of the 2006 Computer Graphics Workshop, July 19-20, 2006, Taiwan.

31. TangHao Yang, ChihYang Hung, CheHuai Jhuang, ChuHsuan Mei, and Tainchi Lu, "A Study and Application of Digital Computer Game," In Proceedings of the 2nd National Conference on Digital Contents, Vol. 2, pp. 111-116, June 9, 2006, Taiwan.

32. Daosheng Mu, Minchih Tsai, and Tainchi Lu, "Using Virtools and Maya to Design 3D Computer Games," In Proceedings of the 2nd National Conference on Digital Contents, Vol. 1, pp. 29-38, June 9, 2006, Taiwan.

33. Tainchi Lu, MingChi Fu, and Chienchang Feng, "Information Sharing and Message Delivery in Mobile Agent Systems," In Proceedings of the 2005 National Computer Symposium (NCS'05), Dec. 15-16, 2005, Taiwan.

34. Tainchi Lu and Yikai Liu, "3D Complex Dynamic Scenes using Occlusion Culling Algorithm with Instant Visibility," In Proceedings of the 2005 Computer Graphics Workshop, Nov. 3-4, 2005, Taiwan.

35. Tainchi Lu and YiFu Chen, "Blurring Shadow Map for Generating Soft Shadows," In Proceedings of the 2005 Computer Graphics Workshop, Nov. 3-4, 2005, Taiwan.

36. Tainchi Lu, MingChi Fu, and Chienchang Feng, "Using Autonomous Mobile Agents in Decentralized Simulation Environment," In Proceedings of the 2005 Taiwan Area Network Conference (TANET2005), Oct. 26-28, 2005, Taiwan.

37. Tainchi Lu and YiFu Chen, "Dynamic Objects using Rapid Shadowing Algorithm for 3D Game Applications," In Proceedings of Conference on Digital Contents Management and Applications 2005, pp. 709-718, June 18, 2005, Taiwan.

38. Tainchi Lu and MingChi Fu, "Using Autonomous Mobile Agents for Information Sharing in Decentralized Simulation Environment," In Proceedings of Conference on Digital Contents Management and Applications 2005, pp. 197-206, June 18, 2005, Taiwan.

39. Tainchi Lu, Chinghao Hsu, and MingChi Fu, "Hybrid Simulation Environment using Mobile Agents," In Proceedings of the 2005 IACIS Pacific Conference, pp. 1017-1024, May 19-21, 2005, Taiwan.

40. Tainchi Lu, Chinghao Hsu, and Chienchang Feng, "High Level Architecture with Mobile Data Filtering Agents," In Proceedings of the 2005 Workshop on Compiler Techniques for High-Performance Computing, pp. 83-92, March 17-18, 2005, Taiwan.

41. Tainchi Lu, Chinghao Hsu, and MingChi Fu, "HLA Simulation using Data Compensation Model," In Proceedings of the 2004 Asia Simulation Conference, Oct. 4-6, 2004, Jeju, Korea.

42. Tainchi Lu, Chenghe Chang, and Yikai Liu, "A Fast Walkthrough System based on Distributed Visibility Culling Technique," In Proceedings of the 2004 Computer Graphics Workshop, July 15-16, 2004, Taiwan.

43. Tainchi Lu, Chinghao Hsu, and Mingchi Fu, "HLA Modeling and Simulation using Data Compensation Model and Mobile Agent-based Data Filter Mechanism," In Proceedings of the 2004 Symposium on Digital Life and Internet Technologies, June 24-26, 2004, Taiwan.

44. Tainchi Lu, Guanchi Wu, and Chinghao Hsu, "HLA Simulation is Everywhere: A Wireless and Mobile Distributed Federation," In Proceedings of the 2004 International Conference on Parallel and Distributed Processing Techniques and Applications (PDPTA'04), June 21-24, 2004, Las Vegas, USA.

45. Tainchi Lu, Chinghao Hsu, and Mingchi Fu, "Mobile Agent-based Data Distribution Management for HLA Simulation," In Proceedings of the 2004 Fundamental Academic Conference of ROC Military Academy, May 28, 2004, Taiwan.

46. Tainchi Lu, Chenghe Chang, and Yikai Liu, "A Distributed Visibility Culling Technique for Complex Scenes Rendering Systems," In Proceedings of the 2003 National Computer Symposium (NCS'03), pp. 2257-2264, Dec. 18-19, 2003, Taiwan.

47. Tainchi Lu, Guanchi Wu, and Chinghao Hsu, "Conservative Data Recovery for HLA Federation in a Hybrid Network Environment," In Proceedings of the 2003 National Computer Symposium (NCS'03), pp. 2062-2069, Dec. 18-19, 2003, Taiwan.

48. Tainchi Lu, Yikai Liu, and Yifu Chen, "A Fast Walkthrough System using Dynamic Objects with Avatars," In Proceedings of the 2003 R&D Achievements Forum of Changhua-Yunlin-Chiayi Regional Colleges and Universities, Dec. 6, 2003, Taiwan.

49. Tainchi Lu, Chinghao Hsu, and Mingchi Fu, "The Design of Interactive Communication Network using Data Grid and HLA," In Proceedings of the 2003 R&D Achievements Forum of Changhua-Yunlin-Chiayi Regional Colleges and Universities, Dec. 6, 2003, Taiwan.

50. Tainchi Lu, Chenghe Chang, and Yikai Liu, "The Design of Complex Scenes Rendering Environment using Distributed Visibility Culling Technique," In Proceedings of the 2003 Computer Graphics Workshop, Aug. 28-29, 2003, Taiwan.

51. Tainchi Lu and Guanchi Wu, "Agent-based HLA Distributed Federation using Information Compensation Model," In Proceedings of the 2003 Symposium on Application and Development of Information Technologies, pp. 343-352, June 28, 2003, Taiwan.

52. Tainchi Lu, Long-Sheng Li, Yen-Wen Lin, Guanchi Wu, Yu-Jung Cheng, and Shun-Liang Wu, "IP-based Mobility Management and Information Compensation Model for Hybrid Distributed Federation," In Proceedings of the 2002 R&D Achievements Forum of Changhua-Yunlin-Chiayi Regional Colleges and Universities, Dec. 20, 2002, Taiwan.

53. Tainchi Lu and Chenghe Chang, "Distributed Eye-to-Cell Culling Technology for Visibility Processing of Complex Scene," In Proceedings of the 2002 R&D Achievements Forum of Changhua-Yunlin-Chiayi Regional Colleges and Universities, Dec. 20, 2002, Taiwan.

54. Tainchi Lu, Long-Sheng Li, Yen-Wen Lin, Guanchi Wu, Yu-Jung Cheng, and Shun-Liang Wu, "Adaptive Distributed Federation on Hybrid Data Network," In Proceedings of the 2002 Taiwan Area Network Conference (TANET2002), pp. 109-115, Oct. 30 - Nov. 1, 2002, Taiwan.

55. Tainchi Lu and Guanchi Wu, "The War-Gaming Training System Based on HLA Distributed Architecture," In Proceedings of the 2002 International Conference on Computers in Education (ICCE2002), pp. 889-893, Dec. 3-6, 2002, Auckland, New Zealand.

56. Tainchi Lu and Chenghe Chang, "The Fire Emergency Escape Training System," In Proceedings of the 2002 Symposium on Digital Life and Internet Technologies, June 27-28, 2002, Taiwan.

57. Tainchi Lu and Guanchi Wu, "The Distributed Synthetic Virtual World: A 3D Aircraft Simulator using HLA," In Proceedings of the 2002 Computer Graphics Workshop, June 26-27, 2002, Taiwan.

58. Tainchi Lu, Guanchi Wu, and Chenghe Chang, "Heterogeneous Interactive Distributed Environment for 3D Scene Graph Construction," In Proceedings of the 2001 Conference on Research in Computer and Communication Engineering, pp. 31-42, Nov. 28, 2001, Taiwan.

59. Ming-tang Lin, Chungnan Lee, and Tainchi Lu, "An Adaptive Control Mechanism for Management of Networked Information Consistency," In Proceedings of the 1999 National Computer Symposium (NCS'99), pp. B517-B524, Dec. 1999, Taiwan.

60. Tainchi Lu, Chungnan Lee, and Wen-yang Hsia, "Design of Web-Based Distributed Simulation Using HLA," In Proceedings of the 1999 International Conference on Parallel and Distributed Processing Techniques and Applications (PDPTA'99), pp. 850-856, June 28 - July 1, 1999, Las Vegas, USA.

61. Tainchi Lu, Chungnan Lee, and Wen-yang Hsia, "Towards the Data Distribution Management for Web-Based Simulation," In Proceedings of the 1999 Workshop on Distributed System Technology and Applications, pp. 698-707, May 13-14, 1999, Taiwan.

62. Ming-tang Lin, Chungnan Lee, and Tainchi Lu, "An Adaptive Level Management Mechanism Supporting Large-Scale Virtual Environments," In Proceedings of the 1999 Multimedia Technology and Applications Symposium, pp. 416-424, April 16, 1999, Taiwan.

63. Tainchi Lu, Ming-tang Lin, and Chungnan Lee, "The Web-Based Virtual Environment Adopting the Three-Level Controlling Mechanism," In Proceedings of the 1998 Computer Graphics Workshop, pp. 44-47, Nov. 5-6, 1998, Taiwan.

64. Tainchi Lu, Chuanwen Chiang, Chungnan Lee, and Ming-tang Lin, "A Collaborative Scene Editor for VRML Worlds," In Proceedings of EuroGraphics'98, pp. 53-61, Sept. 2-4, 1998, Portugal.

65. Tony-Yee Lee, Tainchi Lu, and Chungnan Lee, "A Distributed and Collaborative Graphics Rendering system," In Proceedings of the 1998 IEEE International Conference on Consumer Electronics (ICCE'98), pp. 456-457, June 2-4, 1998, Los Angles, USA.

66. Tainchi Lu, Chuanwen Chiang, Chungnan Lee, Tong-Yee Lee, and Ming-tang Lin, "A Distributed and Collaborative Visual Environment for Rendering 3D Modeled Scenes," In Proceedings of the 1997 National Computer Symposium (NCS'97), pp. B205-B210, Dec. 22-23, 1997, Taiwan.

67. Tainchi Lu, Chuanwen Chiang, Chungnan Lee, and Tong-Yee Lee, "A Web-Based Distributed and Collaborative 3D Animation Environment," (extended version) In Proceedings of the 1997 ACM Workshop on Java for Science and Engineering Computation, June 21, 1997, Las Vegas, USA.

68. Tainchi Lu, Chuanwen Chiang, Chungnan Lee, and Tong-Yee Lee, "A Distributed and Collaborative 3D Animation Environment using Java," In Proceedings of the 1997 Workshop on Distributed System Technologies and Applications, pp. 347-356, May 15-16, 1997, Taiwan.

69. Chungnan Lee, Tong-Yee Lee, and Tainchi Lu, "Comparisons of Load Balancing Strategies for Ray Tracing on Network," In Proceedings of the 1998 International Computer Symposium (ICS'96), pp. 203-210, Dec. 19-21, 1996, Taiwan.

70. Chungnan Lee, Tong-Yee Lee, and Tainchi Lu, "A World-Wide Web Based Distributed Animation Environment," In Proceedings of the 1996 Computer Graphics workshop, pp. 28-30, Dec. 6-7, 1996, Taiwan.

71. Chungnan Lee, Tong-Yee Lee, Tainchi Lu, and Yao-Tsung Chen, "The World-Wide Web Based Distributed Animation System," In Proceedings of COMPUGRAPHICS'96, Dec. 1996, French.

72. Chungnan Lee, Tong-Yee Lee, and Tainchi Lu, "Performance Evaluation for Parallel Computing on Network Environments," In Proceedings of the 1996 Workshop on Distributed System Technologies and Applications, pp.237-246, May 1996, Taiwan.

 

Others:

1.    Tainchi Lu, "Applying a Physically Based Motion Adaptation Technique to Animate Multi-limbs 3D Virtual Characters," Technical Report for National Science Council, NSC99-2221-E-415-014, Nov. 30, 2011, Taiwan.

2.    Tainchi Lu, "Research on Applying Motion Blending Technology to Animate 3D Characters in Virtual Environments," Technical Report for National Science Council, NSC98-2221-E-415-012, Oct. 31, 2010, Taiwan.

3.    Tainchi Lu, "A New Motion Retargetting Approach by Using Genetic Algorithm towards 3D Character Skeletons (II)," Technical Report for National Science Council, NSC97-2221-E-415-012, Nov. 30, 2009, Taiwan.

4.    Tainchi Lu, "A New Motion Retargetting Approach by Using Genetic Algorithm towards 3D Character Skeletons," Technical Report for National Science Council, NSC96-2221-E-415-007, Oct. 31, 2008, Taiwan.

5.    Tainchi Lu, "Using Mobile Agents in P2P Networks for Personalized Information Retrieval," Technical Report for National Science Council, NSC95-2221-E-415-016, Oct. 31, 2007, Taiwan.

6.    Tainchi Lu, "A Situation-Aware Mesh Morphing of Facial Expression for 3D Computer Games," Technical Report for National Science Council, NSC95-2221-E-415-015, Oct. 31, 2007, Taiwan.

7.    Tainchi Lu, "Let's Play Computer Games Together," Teachers Friend Magazine, Vol. 48, No. 2, pp. 14-18, April 2007, Taiwan.

8.    Tainchi Lu, "Real-Time Hybrid Shadow Rendering Technique for Dynamic Scenes," Technical Report for National Science Council, NSC94-2213-E-415-007, Oct. 31, 2006, Taiwan.

9.    Tainchi Lu, "The Research on a Fast Walkthrough System with Dynamic Objects using Instant Visibility Culling," Technical Report for National Science Council, NSC93-2213-E-415-006, Oct. 31, 2005, Taiwan.

10. Tainchi Lu, "The Research of HLA Interactive and Interconnected Network (Part 2)," Technical Report for Chung-Shan Institute of Science and Technology, Nov. 30, 2003, Taiwan.

11. Tainchi Lu, "Using High Level Architecture to Develop a Large-Scale, Real-Time, and Three-Dimensional Simulation Environment for Distributed War-Gaming Simulator," Technical Report for National Science Council, NSC91-2213-E-415-004, Oct. 31, 2003, Taiwan.

12. Tainchi Lu, "The Design and Implementation of Collaborative and Interactive Hybrid Networked Virtual Environments," Technical Report for the Institute of Information Industry, Dec. 31, 2002, Taiwan.

13. Tainchi Lu, "Design of Collaborative and Distributed Platform for the Networked Virtual Environments," Ph.D. Dissertation, National Sun Yat-sen University, Kaohsiung, June 1999, Taiwan.