GBL
Workshop Description
Objectives
 
Important Date 
 
Workshop Organizers
Contact Information
 
 

Organized by:

Ming-Puu Chen, Graduate Institute of Information and Computer Education, National Taiwan Normal University, Taiwan

 

Ben Chang, Department of E-Learning Design and Management, National Chiayi University, Taiwan 

 

 
 

 

Workshop on The Trend and Development of Game and Toy Enhanced Learning affiliated to the ICALT 2010

Sousse, Tunisia
July
5, 2010

Workshop Style: Mini-conference Description
This workshop is planned as a mini-conference. Paper presentations as well as a following interactive session will be scheduled in the workshop.

Workshop Description
Game and Toy Enhanced Learning & Society (GTEL&S) is an emerging research area, which attracts lots of interdisciplinary researchers involved in it. The goal of this workshop is to discuss the trend and development of the research area as well as the advantages and disadvantages of applying digital game and intelligent toy in learning. This workshop provides a forum, with paper presentations, and interactive sessions, for researchers and practitioners from various discipliners to exchange ideas.

  The Objectives of the Workshop
Digital game and intelligent toy enhanced learning is becoming popular in academic research as well as commercial companies. There are more and more successful cases reported in using games and toys in learning. Educators, researchers as well as game-based learning designers believe that digital games and intelligent toys can strongly enhance learning because children are so engaged when they play games and toys. They also find that using game and toy in learning can enhance learning performance and creativity. However, the opposite opinions from the addiction researchers and part of parents express the hesitation in applying digital games and toys in learning. The positive and negative opinions leave a gap in using digital game and intelligent toy in learning, which needs more discussions and interactions to cover. This workshop will be pertinent to the ICALT 2010 participants because digital games and intelligent toys have sparked much interest among interdisciplinary researchers in recent years.

Provisional Program

Paper Presentation
1. Using Game Quests to Incoraporate Learning Tasks within a Virtual World (Zhi-Hong Chen, Tak-Wai Chan)

2. Game-play as Knowledge Transformation Process for Learning (Ming-Puu Chen, Chun-Yi Shen)

3. An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System (Chun-Yi Shen, Han-Bin Chang, Wn-Chih Chang, Te-Hua Wang)

4. Pilot Study of the Past Decade Game-Based Learning Journal Papers Survey from the Technology Perspective (Ben Chang)

Round Table Discussion

 

Important Date
* March 8th, 2010: Two-Page Paper Submission Deadline (Author Guidelines)
* March 18th, 2010: Final Individual Workshop Papers
* March 24th, 2010: Notification of Final Acceptance by the ICALT Workshops Chair
* April 6th, 2010: Workshops Authors' Registration Deadline
* April 12th, 2010: Final Camera Ready Manuscript

 

Organizers

Ming-Puu Chen (http://cslsrv.ice.ntnu.edu.tw/)
Professor, National Taiwan Normal University, Taiwan

Ming-Puu Chen is a professor of Graduate Institute of Information & Computer Education at National Taiwan Normal University, Taiwan. His research interest focuses on facilitating learners’ epistemological growth through game play. He is the program chair of DIGITEL (Digital Game and Intelligent Toy Enhanced Learning) sub-conference of the GCCCE 2010 which will be held in Singapore.

Ben Chang (http://web.ncyu.edu.tw/~ben/)
Assistant Professor, National Chiayi University, Taiwan

Ben Chang is an assistant professor of Department of E-Learning Design and Management at National Chiayi University, Taiwan. His research addresses motivation development, online-learning community, digital classroom environment design, and learning game design. He is the executive program chair of GTEL&S (Game and Toy Enhanced Learning & Society) sub-conference of the ICCE 2010 which will be held in Malaysia.

 

Contact Information

Ming-Puu Chen <mpchenntnu.edu.tw>
Ben Chang <benncyu.edu.tw>